Hi all, first off, I’d just like to thank everyone for the massive increase of readers recently, you’re making it all worthwhile with your continuing support.
I’d like to thank Funcom for a relatively good Early Access release compared to other MMO’s. After the original delays of a few hours, I thought the performance was good and there wasn’t much lag. I played quite a lot over the weekend, for me, and I got to level 11 with my Aquilonian Assassin on Sunday. Maybe not very quickly in a lot of peoples books, but for me, it always takes a while to get the hang of a new game. I found switching between the Quest panel to the Talents difficult at first, I was constantly forgetting which button did what.
Without any Beta practise as well, I was a complete noob to the game. I suppose that’s why I didn’t join the Beta, I wanted that first “5 minute experience” and I was happy that I could experience the really awesome intro, character creation screen and first few quests for the first time. There are quite a few problems with the game but they will probably get ironed out before the “official release” on the 20th for US and the 23rd for EU.
Dislikes
I didn’t like the opening instance, after the amazing entrance to the game, I didn’t like the fact that you had to kill every enemy to get to the a high enough level for the next “section” of the instance. It was too formal, there was no space for freedom or adventure, I liked the actual fighting and learning the combos and techniques, I just didn’t like the way Funcom presented it.
Graphics
I thought that the graphics were pretty awesome, I managed to crank all the options to the highest and still get an average of 20 fps, I’m not going to keep it like that, but I think that the game is beautiful that high. I found that some textures to be bland and they looked like they didn’t even try to texure it, until you practically walk on top of it and then it suddenly becomes brilliantly textured. It kind of breaks the immersion a tad. I like the bloom feature a lot. The port of Tortage after looking in dark alleys is amazing. Below are a few screens of what I mean.


You can really see how the natural eye would react to seeing such a bright scene.
It’s a very beautiful game and with such a vibrant selection of scenery, from deserts to mountainous areas, I doubt I’m going to get bored very quickly.
Quests + NPC’s
Throughout about level 5 to 10 I was very confused about which quests I should be doing, I was either fighting people much lower level than me, or getting repeatedly killed by getting overrun by adds, which were levels above me. I was hovering between the day and night modes of Tortage, constantly stuck between quests which were ever green on my questlog or red. I’m pretty sure that I’m the only person getting these problems, mainly because most people had that Beta experience, and were pretty used to the games mechanics. I’m not complaining too much though, it’s a learning curve and I’m not expecting them to “spoon feed” me the way through the game.
The quests in game, despite me being a bit confused about which level I should be doing them, are very good at immersing you in all the back story of the NPC’s, from spying to stealing, there are a lot of interesting tasks to do. There are still quite a lot of kill 10 rats quests, but they have to put them in there in order to level you up. I especially like just walking around Tortage and speaking to random quest givers, each of the stories are usually about the same topic (in the case of Tortage, The red hands tyrants). I very much like the fact that you can “talk” to the quest giver, you enter a cutscene when you talk to one, where the NPC does some excellent voice acting. I often found myself reading the subtitles of what they said, but waiting for them to finish talking anyway. You develop a real hatred for certain people (Red hands) and you are often in the good books for different people (Prostitutes and market sellers). For some reason, I often forgot that the game isn’t nice, and that you don’t always have to be a goody two shoes. Despite this, it felt good to be congratualted for your efforts, and it’s nice to be the “hero” even though I didn’t necessarily want to be. Unfortunately, one problem I did see, is that there were “good” answers (e.g. Yes I’ll help you) and “bad” answers (e.g. Find someone else whore!). Usually if you choose the “bad” option, the NPC closes the conversation with you, and in order to get the quest, you need to click through all the “good” answers to get there. They should make it as though, if you decide to be mean and harsh, they treat you differently. They could fear you and offer a greater reward, or just ignore you altogether. This would provide a great risk for the snide, evil-doing players out there.
Tortage is a great city, day and night, theres a huge appeal for me, I love the dark alleys, and long winding streets. The people walking around are very realistic and act extremely human like. With the immersion of the quests, everytime I walked into a Red hand Guard, and was stopped, I always felt a bit on edge and a lot of bad feeling towards the level 20 NPC’s, I’ve never played a game that actually grabbed me enough to be almost a bit afraid of a computer character.
One thing I did find a bit odd, is that at level 6, when you walked into a courtyard it was empty, but when you get a quest, suddenly it’s filled with pirates, I personally think they should have left all the kill quests for outside Tortage, unless it’s an assassination quest or similar. They should keep all the really inovative quests, like the “spying on” one for inside the city.
The NPC’s are always very well distinguished from their peers, you can tell who’s a pirate and who’s a prostitute, the costumes are very well represented with who’s wearing them. The one time I thought was quite funny, was when I talked to a quest giver, and her chest, which was clothed with a dress, flickered in between being textured and not being so textured, A lot was revealed during that conversation, and I’m not talking about the story line. (Nipples, if you didn’t see where I was going with that!)
Combat and Gameplay
I really like the directional striking system, I do find the fact that you have to use your left hand to move, press 1, 2 or 3 AND use 4, 5 onwards for the combos, a bit tricky at times. With a melee class like the Assassin, it is quite difficult to keep on top of all of it.
I really like some of the combos however, they are very well animated and I love some of the finishing moves, the decapitation and the resulting blood splatter is perfect for the gameplay. It’s very rewarding after a close fight to lop of the enemies head.
I haven’t yet tried to be a caster, and haven’t seen any of the animations, which I’ve seen other players use. They look absolutely amazing, they look as though the caster has just called upon all the storms of the world, it makes it seem as though it requires a huge effort to cast.
I’m not that happy with the class I chose, the Assassin is quite meh. It’s basically a glass cannon. Lots of damage can be dealt, but none taken. I was fighting some crocodiles for example, I killed 1 in about 4 seconds, but, 3 more came at me because I was a few centimetres into their agro range, I thought to myself, ok, I can deal with this. Before I had started my first combo, I was dead. Literally in seconds I was finished. It’s a lot easier to fight multiple mobs for questing and experience, and without being able to do that, I don’t think I’ll enjoy the Assassin. Once I get to 20, I’m probably going to roll a different class, like the barbarian or Hunter.
Overall
I wasn’t hugely impressed with the game. For all the wait, I did expect a tad bit more from Funcom. Now that isn’t to say that I didn’t like it, I thoroughly enjoyed the first few hours that I played, it was just that it wasn’t great.
I’ve heard a lot of great things about level 20 – 40, and my opinion is likely to change a lot. Even so, for the time being, my mind is set.
Conan Watch
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